# Coming back from a failed company

*Notes · Mar 04, 2026 · 9 min read*

> Two years in, GameForge didn't reach commercial scale. Here is what I actually carried forward — and what I had to put down.

*By Benjamin Pollack.*

Two years in, GameForge didn't reach commercial scale. Here is what I actually carried forward — and what I had to put down.

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Canonical HTML: https://benpollack.tech/post/founder-to-operator
Index: https://benpollack.tech/llms.txt
